
How Pokepoly works
A Pokémon-themed Monopoly that plays itself. Every holder of the coin is a player, every property is a real graded Pokémon card opened live from a Collector Crypt pack.
🪙Hold the coin, you're playing
Hold at least 500,000 tokens and you join the game automatically, with a random trainer avatar. No sign-up, no wallet connection — your wallet address is your player.
💸Creator fees become everyone's credit
Every 20 seconds the coin's creator fees are claimed and swapped to USDC. A 3% platform fee is taken; the rest is shared between all players by how many tokens they hold. That credit is what you play with.
🎲One die, one turn at a time
Players take turns automatically, one die each. Watch your trainer run around the board on the home page.
Land on an unowned “?” tile with enough credit and a real Collector Crypt Pokémon pack is opened live. The graded card goes straight to your wallet, and the tile shows it from then on. Packs cost $25 on normal tiles, $50 on Magnet Trains and $100 in the last (dark blue) group.

🏠Rent
Land on someone else's tile and you pay them rent from your credit — never more than you have, so you never go below $0. Rent is a share of the tile's pack price:
| Property | % of pack | on a $25 tile |
|---|---|---|
| Color set incomplete | 10% | $2.50 |
| Full color set | 20% | $5.00 |
| 1 house | 50% | $12.50 |
| 2 houses | 150% | $37.50 |
| 3 houses | 300% | $75.00 |
| 4 houses | 400% | $100.00 |
| Hotel | 500% | $125.00 |
Magnet Trains: 10% / 20% / 40% / 80% of $50 for owning 1 / 2 / 3 / 4. Utilities: the roll × 2% (one) or × 5% (both) of $25.
🏨Houses and hotels
Own a whole 3-tile color group and houses build themselves: one right away, then +1 every time you pass GO, up to 4.
Hotels are earned by burning tokens: burn 1,000,000 tokens (for example with the SOL Incinerator) and a Pokémon Center hotel appears on your best 4-house tile.
🃏Cards, Jail, taxes and the pot
Poké Chance and Pokémon Center tiles draw a card: move somewhere, collect from the pot, pay a fine or grab an Escape Rope.
Jail (via Team Rocket's tile or a card) makes you skip 2 turns — unless you have an Escape Rope.
Income tax (10%) and luxury tax (5%) of your credit, and every fine, go into the Free Parking pot. Land on Free Parking and you win the whole pot.


📉Selling and leaving
Sell or send tokens and you forfeit the same share of your credit; it's shared out to everyone else.
Fall below the minimum and you're eliminated: your tiles reopen for others, your credit is shared — but the cards you pulled stay in your wallet.
🧩A board that grows
When more players can afford a tile than there are open tiles, the board grows: a new color group slides in before the dark blue one.
🤝Trades
Swap tiles — together with their real cards — for other tiles, USDC or SOL on the Trade page. Both sides sign one atomic transaction: either everything moves, or nothing does.
🔒Provably fair
Every roll and deck shuffle comes from a seed committed in advance and revealed afterwards, so anyone can re-check every roll. See the proofs →
FAQ
- Do I need to connect a wallet?
- No — only to trade. Holding the coin is all it takes to play.
- Where does the money come from?
- Only from the coin's creator fees. Apart from that the game is zero-sum: rent, taxes and the pot move credit between players.
- What if a pack fails to open?
- The pack price is refunded to your credit and the tile goes back to “?”.
- Do I keep the cards?
- Yes. The real graded card is sent to your wallet; it stays yours even if you're eliminated.